Arby

Age/Gender: 19, Male
Location: Canada
Job: Student

To choose doubt as a philosophy of life is akin to choosing immobility as a means of transportation. -Life of Pi

Newgrounds Stats

Sign-Up Date:
10/24/04

Level: 26
Aura: Light

Rank: Safety Patrol
Blams: 215
Saves: 174
Rank #: 21,439

Whistle Status: Bronze

Exp. Points: 7,030 / 7,510
Exp. Rank #: 2,372
Voting Pow.: 6.73 votes

BBS Posts: 2,234 (1.19 per day)
Flash Reviews: 57
Music Reviews: 173
Trophies: 0
Stickers: 0

All Flash Reviews

57 Reviews | 9 w/ Responses

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Score: 6
Guns of the Awesome

"Was decent, not exceptional"

date: November 25, 2008

You used many jokes from egoraptor and there wasn't all too much else that was funny about it. You didn't nail the awesome feeling, it was paced too slow and it simply didn't feel like an awesome =/ If you make another, zealously get rid of pauses (except perhaps awkward ones).

November 25, 2008

Author's Response:

Okay, gotcha!

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Score: 9
Endless Pirate Battle

"lol"

date: November 2, 2008

You just made this because the music, didn't you? =P

Good for a quick game but little lasting value.

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Score: 10
Cake Quest

"What???"

submission: Cake Quest
date: August 17, 2008

So, the cake was the truth?

This changes EVERYTHING!

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Score: 10
Soma Holiday

"Nice"

submission: Soma Holiday
date: January 17, 2008

A little slow. That might explain the score but it's still totally A+.

I love your explosion-like effects and general FBF style.

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Score: 9
Stalingrad-2

"Easy once you get the hang of it."

submission: Stalingrad-2
date: January 1, 2008

Pretty good game. ONe of the only problems is that the game is near impossible unless you know the good strategies. Then it's too easy =P

Heres the winning strategy folks:

Buy 15 gun factories right off the bat and get 1 machine gun. Position your machine guns so they cover as much road as possible. They have a 7x7 square of targetable space so try and maximize the coverage. Get 2 machine guns then go for flak. The flak can shoot up to 4 square up or down so 2 can effectively cover all of the map (you'll want more however along the same horizontal axis eventually). The most cost effective one is the red one. For machine guns, all upgrades after green are not cost effective.

Then its smooth sailing. =)

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Score: 10
TWEEN: A Flash Odyssey

"hehe"

date: December 4, 2007

I find it quite ironic that this was mainly fbf. =)

Very good all around. The music synced up perfectly and the character was quite well done. Some parts were just too long without any action however. for example, I would have liked boxes showing the character's face come by when the monitor was being shown or pictures of the mouse/tween when the character was pausing.

But still fantastic.

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Score: 9
Boss Bash

"hehe.."

submission: Boss Bash
date: August 28, 2007

I recognized this by just the preview picture. For A second I though that the collab had ended up finally finishing (a few years behind? XD)

The platforming was slightly buggy but overall it was pretty good.

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Score: 8
Submit

"Sweet"

submission: Submit
date: September 18, 2006

the good:

that was awesome. great graphics, fit the music well and was very epic.

the bad:

originality. very lacking in originality. the submit to NG type flash has been done numerous times and you used unoriginal portal graphics.

watch one of mine (NOTLB) and you can see how you can put and original spin on NG if you want. i never made the next episode however just because as you can see (if you watch it) how bad my artistic skills are. if you're interested in talking you can PM me.

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Score: 6
Kingdom hearts 1

"arggg"

submission: Kingdom hearts 1
date: June 25, 2006

stream your dam audio

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Score: 6
Super Mario Sunshine 64

"arrggg"

date: June 9, 2006

work on your damned engine before spending the time on a game this big! there was much too much lag, probably caused by the multiple hittests. how to fix it: only preform hittests that are close to mario or make the hitests more efficient.

also to solve the moving platform bugs, if he's on the platfrom make him move the same amount the platform will be moving. I think you can figure out how to do that yourself.

next time, get people to beta test your games. theres a whole forum of good actionscripters here who are happy to help. (forums>flash)

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